Guinea Pig is release ! What can I say about it ?
First. Some Data :
- People ? 2 : GuillaumeZ and Me
- How many time ? 1 week, (a short one)
- Tools ? Unity, paint.net, piskel, github, google, paper, brain
- How many commit ? 120 commits (average 20 a day)
- How many tester : 2, one of my friend and of course my companion (and she support me)
...ok And what about the Game Making ?
Yes then, it is my first gamejam on itch.io. Very interesting to see how it works !
We managed the resolution limit quickly, but I think they're better way to achieve it.
The game is render in a 640x640 window, I disable the scaling of the window, and all sprites are scale by ten. Then 1 pixel is represent by 10 in the sprite sheet. I round all the position to match with the grid, so no subpixel coordinate. It was the first time I look deeply on how Unity manage the resolution, so I take the easiest and the first way I saw, but if I will not do this again. We lose time to manage and take care of the position...
One things than I'm proud it's the level generator. The levels are made on a 64x64 texture, we read this texture to instantiate the level : here and exemple :
This is the texture :
And it generate this level (without the player ofc) :
I really enjoy to work on Guinea Pig, and I am thinking to continue the game :)
Get Guinea Pig
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